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RIPSAW
Ripsaw, crafted by a group of aspiring game development students, is a virtual concept that seamlessly blends racing and combat elements. Embark on the challenge to race against the clock across three progressively challenging tracks. Navigate through obstacles or obliterate them using your cannon. It's crucial to successfully pass through all the checkpoints!
My Roles: Programmer, Level Designer
I was responsible for designing the second and third levels, as well as programming all of the trap obstacles.
Presented at the
Third Annual:
Program Used: Unity
CAELESTIS DUNEGON
Caelestis Dungeon, a digital prototype brought to life by a team of game development students, centers on encapsulating essential elements found in open-world games. Players have the freedom to explore the game environment and interact with various objects, including doors and chests.
My Roles: Programmer, Level Designer,
UI/UX Designer
I was responsible for setting up and designing all GUI, programmed player-character functionality, and developed the level design.
Programs Used: Unity, Adobe Illustrator, Adobe Express
ZERO GRAVITY COOKING
Zero Gravity Cooking is an interactive gaming experience wherein players are tasked with skillfully retrieving and delivering an array of burgers to the stove within a stipulated time frame. The unique dynamic of the game involves navigating floating burgers and tables within a spatial kitchen environment. Take on a culinary challenge set amidst the cosmic expanse as you strive to master the art of Zero Gravity Cooking.
My Roles: 3D Modeler, UI/UX Designer
I was responsible for modeling and texturing the low-poly burgers, as I also created the title image within the main menu and assisted with UI set up.
Submitted into the BGS Jam XIX hosted by:
Programs Used: Autodesk Maya, Adobe Illustrator
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